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Treetopians Demo Preview | Thrive, Don’t Just Survive, Among the Trees

  • Emily Merritt
  • 2 hours ago
  • 3 min read

I love the aspirational nature of a city builder. After a long, hard day of existing in a world where it sometimes feels like everything is falling apart and the very seams of society are fraying, it can be so cathartic to sit down and try your hand at being in charge of everything. Even better when “everything” is a cute little vertical village atop a vibrant and peaceful tree! The trailer for Treetopians immediately captured my attention with its friendly, almost Play-Doh-like aesthetic and its fantastical concept. Wouldn’t it be nice to escape to a lovely little dwelling among the leaves and birds and breeze?



The other thing that fascinates me about city builders is what they reveal to us about the way the developers see the world. You get a little window into their values: a city builder doesn’t just reveal how the world is, it shows us how the creators think the world should be. Right off the bat, the gameplay in the Treetopians demo reveals a different set of values and perspectives than many other titles in the genre. For one, you get to know your villagers by name right away. Rather than managing a set of anonymous ant-sized people from 30,000 feet, you’re suddenly working with Augustine and Hallie, or Persephone and Kash. And they’re telling you what their community needs: “Hey, our village needs water. Let’s build a pump!”


Fans of the genre will find the process of growing your treetop community very familiar. You start out with access to a few different building options. Paths let you expand your village across and up and down the tree’s limbs. Water pumps and resource stacks allow you to start gathering food, water and building materials. As players fulfill the tutorial quests, you’ll earn experience points that convert to leaf tokens, which you’ll trade for the blueprints to new buildings to expand what your villagers can create and the activities they can engage in.



About halfway through the demo I realized I was puzzling over one question: how do I earn more experience points when I’ve already completed all of my available quests? The answer to this question is simple, but it’s also the thing that makes Treetopians such a special and unique take on the genre. I had seen little green experience points pop and float up to my progress bar, but as I watched, I discovered that this wasn’t occurring when a villager chopped down a fresh log, or grew a new fruit, or even when my builder villager finished construction on a new house. Instead, you earn a little progress every time a villager stops to take a swig of water, or sit down for a meal. Points pop up for every conversation between neighbors and every time a villager pauses to swing on the swingset. Because living and enjoying life was always the point. Game changer.


After this revelation, I was immediately reminded of Minami Lane, from developers

Doot, Blibloop, and Zakku. It’s a cute and cozy management sim where you govern life on a little neighborhood street corner. In particular, you determine the menu and products in stock, as well as the prices, for all the shops along the street. Minami Lane is, in many ways, an anti-capitalist shop management sim: you have to balance your business’s need to generate income with your community’s preferences and budgets. It’s not about extracting the maximum value from every possible source; it’s about finding fulfillment in serving a community and making wise choices as a small business owner.



Similarly, Treetopians looks to be taking shape into an anti-capitalist city builder. The goal isn’t to build and expand at all costs, and the community’s needs aren’t presented as an inconvenient but inherent limitation. The whole point is to nourish and cultivate your community, creating opportunities for each villager to find a role that matches with their personality traits, and to build a beautiful life for everyone. Treetopians will draw you in with its cute aesthetic, but the demo alone suggests there is a rich and rewarding experience beneath the surface. I look forward to more news from Aparato Games, a small development team from Argentina, as work on Treetopians progresses.


Big thank you to Emily for writing this preview for the Six One Indie Showcase on May 21st, 2026. Follow Em on Bluesky and No Small Games.

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