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Midnight Horde Demo Preview | An Upwards Survivors-like

Jacob Price
May 21
2 min read

Since Vampire Survivors launched four years ago, in its wake we’ve seen hundreds of games take up the formula. At one point, I figured that we had maybe seen it all. But never doubt the creativity of indies. Midnight Horde proves the point. Featuring base-building and constant climbing, playing through the game made me realize just how impactful something like directional movement is. 



Without any real introduction, you’ll start Midnight Horde on the rooftops of Gothic cathedrals, evading ever-increasing numbers of creatures clawing their way toward you. Featuring a grainy pixel art style reminiscent of 90s computer games, it’s you against a twenty-minute timer. You plan your route circling around enemies, collecting experience bits from those that you kill. This all sounds familiar. However, the first major change is vertical in the level design and gravity. If you aren’t climbing, you’re falling. Fortunately, there’s no fall damage. This means that you have an extra angle at your disposal when it comes to dodging enemies. 



In the default configuration of the level, you can scale a tower and then make your way across a bridge. Halfway across, you can drop and free-fall to the lower rooftop. Enemies are much faster than you at the onset, so being able to maneuver like this will confuse enemies and re-route them in a way I haven’t seen before. In a twist, rather than the map being full of environmental hazards to avoid, you have environmental shortcuts to exploit. This makes corralling enemies much easier and strategic.


Upon completion of a run, either through failure or success, you’ll grab several metacurrencies. They’re best understood in two categories: stat upgrades and building expansions. The first you’re familiar with. The second, well, that’s where it gets interesting. Adding buildings to the level will net you some stat upgrades as well as more opportunities to circumvent enemies and plan out new routes for your next run. I adored this mechanic. I loved being able to see the same level in new ways, and that twenty-minute timer felt much less like a threat each time I would boot up a new attempt.



Midnight Horde didn’t just copy the homework. Instead, it looked at one of the most underutilized aspects of games like Vampire Survivors, the level design, and questioned how the player could more meaningfully interact with it as they queue up, run after run. Be on the lookout for it coming to Steam this year!


Big thank you to Jake for writing this preview for the Six One Indie Showcase on May 21st, 2026. Follow Jake on Bluesky and So Many Games.

3 Comments


Noah Bennett
Oct 01

The p999 game caught my attention because I prefer learning about a platform before trying it. Information about the general interface, access process, and compatibility can help users understand what they may need before spending time exploring something unfamiliar.

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Dordle Luka
Dordle Luka
Aug 12

At first glance, *Twins of Olus* might seem like a standard indie action-RPG, but it truly impresses with the unique "single-player co-op" dynamic between Lions and Creo, delivering a surprisingly versatile and engaging experience. This fluid gameplay rhythm reminds me of the peculiar allure of tiny fishing: it takes a seemingly simple concept and turns it into something incredibly "hooking"—once players dive in, they find it hard to look away.

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sharly yang
sharly yang
Jun 19

If you're struggling to come up with a new online identity, this name generator is worth checking out. I used it while creating a new account and found several names that actually sounded natural and memorable

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