Interview with the Developer of Oddbat

Who doesn’t love a little vampire boy? I sure do. In fact, I think we all do. And that’s why Oddbat from developers Marcos Vendrell, Guillermo Monfort, Clara Molina and Aquiles T.M. caught our attention right away. 

We are super stoked to have this adorable precision platformer in the showcase and thank you to the devs for answering my questions.

  • Can you tell me more about the team behind Oddbat?

We’re a blend of two generations. The old school, two friends who started this project in their spare time, driven by a passion for making the kind of games they loved growing up. And as the project grew, we brought in the new school, two fresh minds who brought new ideas, energy, and perspectives to the team.

  • What inspired the choice to make Oddbat retro? What are some other games that inspired Oddbat?

Design and production economy, we could sum it up quickly. But before that, personally, I love games like Minit, Downwell, Gato Roboto… not just because of the retro visual vibe, but because of the immediacy of the information. That instant feedback hits the brain just right, haha.

  • Oddbat’s Steam page states that the game features over 700 unique levels. Do players slowly unlock these levels one by one or is it more like a huge, open map that reveals itself as players explore?

It’s an open map that reveals itself as you explore the 700 screens. The whole world is made up of 700 individual screens, each screen is essentially a level. It's open-world, but there’s no camera movement: when you leave one screen, you immediately jump to the next. Classic Zelda 1-style navigation.

  • Oddbat seems like it has pretty simple controls, but it is tagged as “difficult.” What makes the game challenging?

The controls are super simple: fly, fall, and glide, all handled with just one button and the joystick. But mastering that control across these devilishly crafted levels? That’s gonna take serious skill and agility. It’s simple to play, hard to master, the kind of challenge that feels great to overcome.

  • Can you reveal anything about what the bosses will be like in the game?

Boss fights follow the same mechanic as drinking blood from regular victims, but here it’s way more visual, and also a subtle way to introduce the game's narrative and worldbuilding.

  • In Oddbat, you can fill your home with more than 60 pets. If you had to share your home with 60 animals, what are a few animals you would choose?

In the game, you’ll only be able to collect cats and dogs. BUT, if I could choose, beyond cats and dogs, my must-haves would be: chickens, sheep, and a donkey! And if I could throw in an exotic animal that could live stress-free “because magic,” I’d go with my favorite animal: the kiwi.

  • What does “indie” mean to you?

Very personal projects, where every centimeter of the game is crafted with care and love, made by small teams with little to no budget.

Oddbat is available to wishlist on Steam

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Interview with the Developer of Anatine