Interview with the Developer of Guilty as Sock

The team at Six One Indie absolutely loves multiplayer games that get us talking with each other and makes us really get into the role play of it all. That’s why Guilty as Sock really resonated with us when we first saw the trailer. That and the sock puppets, of course. Who doesn’t love a sock puppet? 

A huge thank you to the team at Demon Max for answering my questions about the game.

  • Can you tell me more about the team behind Guilty as Sock?

The team’s made up of six French-speaking folks from different backgrounds. From 2D point & click to fast-paced 3D FPS, everyone’s got their own style and brings something unique to the table.

  • What inspired the use of sock puppets as characters in the game?

We wanted to make a lawyer game that doesn’t take itself too seriously. To avoid ending up like a knockoff Ace Attorney, we leaned more into a kind of mock trial vibe. Since it’s all roleplay anyway, we figured something super caricatured, like the Muppet Show, would be a fun fit.

  • Can you go into a bit more detail about what the judge is in charge of during a game of Guilty as Sock?

The judge is the referee, the boss. They’re the one who gives the floor to the lawyers so everyone can present their evidence and spin their story about whether the accused is guilty or not. And if anyone steps out of line, the judge can bonk them with the gavel. No one is safe.

  • In Guilty as Sock, players are given evidence cards, what are evidence cards used for?

Yep, each lawyer has a case file with evidence cards inside. These are the foundation for the story they’ll build to either defend or accuse the defendant. For instance, the defense might play a “Medical Report” card, claiming their client was sick the day of the crime so how could they possibly have done it?

  • How long does a game of Guilty as Sock usually last?

The first round’s pretty quick, just to get the hang of it. After that, games can run anywhere from 20 minutes to an hour and a half if players really get into it. And with the new roles we’re adding, sessions are likely to get even longer!

  • Will there be options to customize your character in the game? If yes, what kind of customization options will there be?

After feedback from folks who played the demo (and because having a sock that suits you is a top priority) we added a bunch of customization options:

  • Sock patterns

  • Accessories (glasses, wigs, hats…)

  • Costumes (some pretty wild ones)

  • What’s a party/multiplayer game you love that always causes arguments when you play with your friends?

If we had to pick just one, it’d be Mario Party. It’s kind of a tradition for us to play it together at the end of the week. The randomness always sparks some loud reactions and has definitely created a few friendly rivalries over time. It’s one of those games that lets everyone blow off steam and just have fun.

  • I saw on your Steam page that your Patch Notes for Version 0.0.1 added a new fart but each patch notes since then have been fartless. I think everyone will want to know…will there be more new farts?

That’s top secret info I’m not technically allowed to share, but a little birdie at Demon Max told me the next update will include a brand-new fart. Fingers crossed it’s not the last!

  • What does “indie” mean to you?

For us, indie game development means working as a small, tight-knit team where everyone truly matters, having the freedom to create in our own way and most importantly, making games that are fun for us as a team.

Guilty as Sock! is available to wishlist on Steam and you can play the demo now.

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